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Petrusly, Fredik Lambertus Kollo, Marsi D. S. Bani, Tuatul Mahfud and Zulkarnain 2024. The Effect of Gamification Using Kahoot on Students’ Critical Thinking Abilities: The Role of Mediating Learning Engagement and Motivation. Educational Administration: Theory and Practice. 30, 5 (May 2024), 953–963. DOI:https://doi.org/10.53555/kuey.v30i5.1524.