PETRUSLY; FREDIK LAMBERTUS KOLLO; MARSI D. S. BANI; TUATUL MAHFUD; ZULKARNAIN. The Effect of Gamification Using Kahoot on Students’ Critical Thinking Abilities: The Role of Mediating Learning Engagement and Motivation. Educational Administration: Theory and Practice, [S. l.], v. 30, n. 5, p. 953–963, 2024. DOI: 10.53555/kuey.v30i5.1524. Disponível em: https://kuey.net/index.php/kuey/article/view/1524. Acesso em: 3 jul. 2024.