Development Augmented Reality (AR) Learning Media for Pencak Silat Course at Faculty of Sports and Science Universitas Negeri Padang
Main Article Content
Abstract
Learning activity must contain aspects of practicality, attractiveness and could motivate student, to facilitate the implementation of learning. Interesting learning media and effective also very necessary for students in the pencak silat course at the sports science faculty which contains practical and theoretical material. It should be considered in the selection of media, namely learning objectives, effective, easy to obtain, flexible use and able to visualize something abstract into reality. One of the developments of learning media that is currently still new is learning media using Augmented Reality (AR). AR is a technology application that can present virtual objects in virtual 3D in real form and presented in real time, then be able to present abstract concepts more real. The purpose of this research is to produce pencak silat learning media in terms of practicality aspects, attractiveness and validity. The research development model uses Borg and Gall, with the following stages: (1) Data collection; (2) Planning (3) Development; (4) Design Validation (5) Design Revision (6) Product Trial (7) Product Revision (8) Usage Trial (9) Product Revision (10) Mass production. The results of the study according to the results of expert validation on the development of Augmented Reality-based pencak silat learning media showed very good results and were suitable for use as learning media. The average acquisition of validation results by experts is 91.8%. Student responses to the use of this media in learning pencak silat were very good with scores in the small group trial of 89.97% and the large group trial of 87.15%. Conclusion hfinal result this finding in the form of learning media Augmented Reality in martial arts courses that are valid, practical and effective.