Virtual Reality (VR) as a Learning Tool in The Classroom
Main Article Content
Abstract
Use Virtual Reality (VR) technology as tool classroom learning has interesting significant attention in a number of year final . Study This aim For serve review comprehensive literature about use of VR in context education , especially in the classroom . Method research used is library research, with collect and analyze literature related from various source like article journal scientific , books , and reports research . Overview literature covers draft VR basics , deep VR applications classroom learning , advantages and disadvantages use of VR, as well challenges and opportunities For future development . Research result show that the use of VR can increase involvement students , provide experience engaging learning , and expanding accessibility to experience realistic learning . However , there are also challenges like cost implementation and lack thereof content quality learning . Implications findings This For practice future learning and development deep VR technology education discussed in a way detailed . With consider findings This is expected educators , researchers , and makers policy can Work The same For develop and implement effective and sustainable use of VR in education.