Integrating Gamification in Pedagogy: A Study on Student Creativity and Academic Achievement

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Jagirdar Lubna Batool Batool
Dr. M.N. Farooqui

Abstract

This study explores how gamified learning can boost both creativity and academic performance in students. As digital tools and game mechanics become more common in classrooms, the researcher wanted to understand how incorporating these elements into education can spark creativity and make learning more engaging. The research focuses on how gamification influences students’ interest, performance, and motivation in the subject matter. By looking at how gamification impacts academic outcomes, this paper sheds light on the effectiveness of game-based learning in improving student engagement, cognitive abilities, and overall motivation. Using a mix of qualitative and quantitative methods, the study was conducted on teaching Geography a very dry subject on class VI students, providing a well-rounded perspective on the topic. Two Groups of students were formed on experimental Group and other control group. The findings suggest that gamification is positively linked to higher creativity, better academic performance, and greater student engagement offering valuable insights into how future classrooms can use gamified learning to enhance student experiences.

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How to Cite
Batool, J. L. B., & Dr. M.N. Farooqui. (2024). Integrating Gamification in Pedagogy: A Study on Student Creativity and Academic Achievement. Educational Administration: Theory and Practice, 30(9), 1249–1255. https://doi.org/10.53555/kuey.v30i9.11019
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Articles
Author Biographies

Jagirdar Lubna Batool Batool

Research Scholar @ Department of Education, Dr. Babasaheb Ambedkar Marathwada University, Aurangabad.

Dr. M.N. Farooqui

Asst. Prof- MIT college of Engineering, Aurangabad, India.