Hyperreality and Dystopia: Postmodern Themes in The Hunger Games
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Abstract
Postmodernism has significantly reshaped contemporary literary discourse by interrogating fragmentation, simulation, and the mediation of reality through spectacle and narrative control. Within this context, dystopian literature has evolved from projecting authoritarian futures to critically reflecting present socio-cultural conditions. Young adult dystopian fiction, particularly Suzanne Collins’s The Hunger Games trilogy, occupies a central position in this shift, offering a complex literary exploration of hyperreality, media spectacle, power, and identity in a media-saturated society. Drawing on postmodern cultural theory, the analysis integrates key concepts such as hyperreality, simulation, spectacle, surveillance, and symbolic power. Rather than close textual reading, the study systematically reviews peer-reviewed research, doctoral theses, and critical studies to map dominant interpretive trends surrounding The Hunger Games as a postmodern dystopian text. The synthesis reveals that hyperreality functions as the central organizing principle of the trilogy, restructuring violence, resistance, and subjectivity through mediated representation. Spectacle emerges as a primary mechanism of political control, while identity is shown to be performative, fragmented, and contingent upon visibility. Consumerism and capitalist excess further reinforce ideological domination by aestheticizing inequality and commodifying dissent. Collectively, these elements position The Hunger Games as a paradigmatic example of postmodern dystopian literature. The review demonstrates that The Hunger Games operates as a literary critique of mediated power and simulated social realities rather than a speculative future narrative. By foregrounding hyperreality and spectacle, the trilogy contributes meaningfully to postmodern and dystopian literary studies, reaffirming the critical relevance of dystopian fiction in interpreting contemporary cultural conditions.