Utilizing Gamification To Enhance English Writing Skills Of Tertiary Level Students – An Experimental Study

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Mohammad Azim M. Saiyad
Dr. Shemal Mevada

Abstract

The success of students in school and in their future careers depends on their ability to write effectively. Despite this, a sizable portion of students struggle to improve their English writing skills due to a variety of obstacles. Gamification is a cutting-edge teaching approach that incorporates game elements into non-game settings. It has the ability to enhance learning outcomes and motivation in a variety of academic subjects. This study aims to test whether or not incorporating gamification strategies into higher education may help students in the Charotar region of Gujarat enhance their writing. Gujarat is a state in India. A sample of college students with engineering backgrounds was randomly selected to participate in a randomized controlled experiment. A random lottery was used to place participants in either the experimental group or the control group.

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How to Cite
Mohammad Azim M. Saiyad, & Shemal Mevada. (2024). Utilizing Gamification To Enhance English Writing Skills Of Tertiary Level Students – An Experimental Study. Educational Administration: Theory and Practice, 30(5), 1226–1229. https://doi.org/10.53555/kuey.v30i5.2072
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Articles
Author Biographies

Mohammad Azim M. Saiyad

Research Scholar, CVM University, Vallabh Vidyanagar, Anand, Gujarat, India

Dr. Shemal Mevada

Research Guide, CVM University, Vallabh Vidyanagar, Anand, Gujarat, India