Main Article Content
This research was motivated by the research findings of The Global Creativity Index 2015 and The Global Innovation Index 2020 where the creativity and innovation index in Indonesia tends to be low. This was also reflected in vocational education, especially in Embroidery learning at the Padang State University (UNP) Fashion Design Study Program where the products produced are generally less creative. For this reason, efforts are needed to develop student creativity in learning. The purpose of this research was to obtain a learning model designed to encourage the development of students' creative attitudes, which is reflected in the creative products produced in learning. This research and development method uses the Plomp (2013) development model with three stages, namely the preliminary research stage, the design and develop prototype stage, and the assessment stage. The design of the learning model was validated by 5 people who were experts in their fields and tested the level of practicality in small groups and field tests. The data were analyzed using the Aiken V formula. The Learning Model Based on student research activities has been assessed as valid, and practical so that it can be used in learning, especially to develop student creativity to produce creative products in Embroidery learning. The syntax stages designed in the form of formulating general questions, integrating research, exploring ideas, designing, improvising and creating creative products, presenting and evaluating have been assessed as valid and practical and can be implemented in learning.