Based On The Learners’ Needs Of Game Based Learning In Sanda Teaching:A Learner-Centered Approach

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Chang Liu
Thanin Ratanaolarn
Kanyarat Sriwisathiyakul
Chang Liu

Abstract

This study investigates Chinese learners' requirements for game-based learning in Sanda teaching. A questionnaire survey, utilizing a Likert 5-level scale, was led with 200 learners haphazardly chosen from Capital University of Physical Education and Sports, Yunnan Normal University, and Lvliang University. The survey evaluated learners' inclinations and views of game-based learning in Sanda teaching, Focusing on their learning needs, needs for the learning system, and requirements for the learning climate. Descriptive statistics, reliability, and validity tests were utilized to break down the responses. Findings indicate that conventional teaching techniques in physical education, including Sanda courses, often make learners feel bored and unmotivated. However, learners unequivocally favour a learner-centred approach based on game-based learning. Incorporating sports games into classroom teaching altogether upgrades learner motivation and engagement. Results additionally feature learners' appreciation for joining augmented reality (AR) games with after-class practice in Sanda learning. The vivid experience given by AR games further develops learners' general learning encounters and expands interest and diligence in fitness exercises. Chinese learners in Sanda courses profoundly esteem a teaching approach combining game-based learning with AR innovation. This learner-centred approach encourages an animating and intelligent learning climate, uplifting learner motivation and further developing learning results. The study's bits of knowledge are essential for instructors and educational plan originators in physical education, underlining the meaning of taking on imaginative teaching techniques to make seriously captivating and viable learning encounters for learners in Sanda teaching and beyond.

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How to Cite
Chang Liu, Thanin Ratanaolarn, Kanyarat Sriwisathiyakul, & Chang Liu. (2024). Based On The Learners’ Needs Of Game Based Learning In Sanda Teaching:A Learner-Centered Approach. Educational Administration: Theory and Practice, 30(6), 3995–4008. https://doi.org/10.53555/kuey.v30i6.6387
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Author Biographies

Chang Liu

PhD Candidate, Industrial Education and Technology, King Mongkut's Institute of Technology Ladkraban, Bangkok,10520, Thailand,  https://orcid.org/ 0009-0003-7827-655X

 

Thanin Ratanaolarn

Associate Professor Dr, King Mongkut's Institute of Technology Ladkrabang, Bangkok,10520, Thailand,  https://orcid.org/0000-0003-1612-4852

Kanyarat Sriwisathiyakul

Assistant Professor Dr, King Mongkut's Institute of Technology Ladkrabang, Bangkok,10520, Thailand,  https://orcid.org/0000-0002-4533-6400

 

Chang Liu

PhD, Industrial Education and Technology, King Mongkut's Institute of Technology Ladkrabang, Bangkok,10520, Thailand, https://orcid.org/0009-0003-7827-655X

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