Designing And Evaluating Game-Based Learning With AR Teaching Model In Sanda Teaching For Learners’ Learning Effect

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Chang Liu
Thanin Ratanaolarn
Kanyarat Sriwisathiyakul

Abstract

The purpose of this study is to study the learning and the efficacy of game-based learning with AR in the context of studying Chinese Sanda Teaching. This study aims to improve the learning effect of learners and the satisfaction of game-based learning with an AR teaching model so as to provide technical enhancement in related martial arts education in martial arts education. The impact of teaching. This study is based on previous research and current educational technology trends to fill the research gaps and understand the importance of game-based learning with AR for Sanda teaching. This study uses the experimental method to randomly select the experimental and control groups of Capital University of Physical Education and Sports, Yunnan Normal University, and Lvliang University of Sanda Course. The experimental group used game-based learning with an AR teaching model, and the control group used a traditional teaching model. The research effect of the experimental group during the research assumption of this study is significantly better than the control group. ANCOVA is used for quantitative analysis. This analysis learned that when the experimental group and the pre-test of the control group did not have significantly different differences, the final test results showed that the learning effect of the experimental group was significantly better than the control group. In addition, this study surveyed 20 learners in the experimental group (5-point Likert scale), and the results showed that the learners had high satisfaction. This study emphasizes game-based learning with AR to improve martial arts teaching. In the end, this research aims to encourage technologically enhanced learning experiences in martial arts education and expand teaching technology in the field.

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How to Cite
Chang Liu, Thanin Ratanaolarn, & Kanyarat Sriwisathiyakul. (2024). Designing And Evaluating Game-Based Learning With AR Teaching Model In Sanda Teaching For Learners’ Learning Effect. Educational Administration: Theory and Practice, 30(5), 4418–4435. https://doi.org/10.53555/kuey.v30i5.3644
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Author Biographies

Chang Liu

PhD candidate, Industrial Education and Technology, King Mongkut's Institute of Technology Ladkrabang, Bangkok,10520, Thailand, ORCIDhttps://orcid.org/0009-0003-7827-655X, 

Thanin Ratanaolarn

Assistant Professor Dr, King Mongkut's Institute of Technology Ladkrabang, Bangkok,10520, Thailand.

ORCIDhttps://orcid.org/0000-0003-1612-4852 

Kanyarat Sriwisathiyakul

Assistant Professor Dr, King Mongkut's Institute of Technology Ladkrabang, Bangkok,10520, Thailand

ORCID:https://orcid.org/0000-0002-4533-6400

 

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