Exploration On The Impact Of Gamification Evaluation On Positive Emotional Engagement Attitude And Academic Performance Of Computer Majors In Online Learning

Main Article Content

Minshuang He
Thanin Ratanaolarn
Jirarat Sitthiworachart

Abstract

In China, many educators and scholars pay great attention to the evaluation of
online learning for computer science students. In the process of online learning
for students, their positive emotional engagement attitude has also become an
important component that cannot be ignored. Purpose: The summative
evaluation based on testing cannot meet the needs of comprehensive
development evaluation for computer science students. In order to
comprehensively and scientifically evaluate students’ process development and
improve their learning enthusiasm through evaluation, this article analyzed the
important role of gamification evaluation in student development evaluation.
Method: Gamification evaluation is to allow students to accept, digest,
understand, and absorb knowledge on their own during the process of playing
games. It is of great help in cultivating students’ good habits of lifelong learning
and conscious learning. In gamification evaluation, students can conduct
practical evaluations and discover problems and loopholes themselves, so as to
identify and fill in gaps. Using gamification evaluation as a means, this article
analyzed its impact on students’ positive emotional engagement attitude and
academic performance in online learning, and explored how to use gamification
evaluation to improve students’ computer learning performance. Conclusion: The
experiment in this article showed that only 9 and 8 students were very engaged in
the traditional and experimental groups before the experiment, respectively. After
the experiment, 7 and 29 students were very engaged in the traditional and
experimental groups, respectively. After the experiment, it was found that the
highest scores for boys and girls in the traditional group were 60.2 and 57.9,
respectively; the highest scores for boys and girls in the experimental group were
76.3 and 72.2, respectively. It can be found that the gamification evaluation of the
experimental group not only improves students’ positive emotional engagement
attitude, but also improves their academic performance. It is very meaningful to
apply gamification evaluation to online learning in the experiment.

Downloads

Download data is not yet available.

Article Details

How to Cite
Minshuang He, Thanin Ratanaolarn, & Jirarat Sitthiworachart. (2024). Exploration On The Impact Of Gamification Evaluation On Positive Emotional Engagement Attitude And Academic Performance Of Computer Majors In Online Learning. Educational Administration: Theory and Practice, 30(5), 7757–7766. https://doi.org/10.53555/kuey.v30i5.4237
Section
Articles
Author Biographies

Minshuang He

School of Industrial Education and Technology, King Mongkut's Institute of Technology Ladkrabang, Thailand. 

 

Thanin Ratanaolarn

School of Industrial Education and Technology, King Mongkut's Institute of Technology Ladkrabang, Thailand

 

Jirarat Sitthiworachart

School of Industrial Education and Technology, King Mongkut's Institute of Technology Ladkrabang, Thailand

 

Most read articles by the same author(s)